
Thank the community. State the date.
The post opened by thanking the MVP community, then stated June 25 clearly. The explanation followed: the team was preparing for full launch.

Writing when players needed an answer. Closure and return announcements in the familiar MultiVersus voice, with the dates and details stated plainly.
I wrote community copy around the closure and return. Dates, new content, netcode, and engine changes needed to be clear, with the familiar account voice helping the posts fit the conversation players were already having.
Two posts show how much the writing could change with the moment. In March 2023, players needed to understand why Open Beta was closing and what the team planned to do next. A year later, they needed a return date and specific reasons to believe the game had changed.
The wait needed to
produce something
More than 20 million people had played within a month of the July 2022 open beta, so the closure post was talking to people with real time in the game. The return post, announced March 11, 2024, had to show them the wait had produced something: a rebuild in Unreal Engine 5 and new netcode.
One post closed the Open Beta. The other brought the game back. Both kept the account’s voice and put the facts first.

The post opened by thanking the MVP community, then stated June 25 clearly. The explanation followed: the team was preparing for full launch.

A quick checklist moved through the community, updated netcode, Unreal Engine 5 and Tony Huynh before revealing May 28.


I opened the closure post by thanking the MVP community, then stated June 25 clearly. The explanation followed: the team was preparing for full launch, with new content, features, and modes planned for the return. The announcement referred to early 2024 as the plan at that time.
People had invested time and feedback in the game. The copy needed to acknowledge that relationship and answer the immediate practical questions. I wrote and published the post with the team’s campaign media attached.


The March 2024 announcement had a different pace. A quick checklist moved through the community, updated netcode, Unreal Engine 5, and Tony Huynh before revealing May 28.
The account’s familiar phrasing welcomed players back. Naming the technical changes gave them information they could use to judge the relaunch.

After the closure post, the same questions kept arriving. Plain answers went in one place: the closure FAQs.


Community updates kept the same plain, familiar voice through the final season, with core competitive players as the audience.
State the decision plainly.
Publish useful answers.
Lead with systems changes and date.





Players in the first month of the July 2022 open beta. This milestone predates the closure and return posts shown here.


